Paralyzing Arrow, for example, benefits heavily from +damage, while Atonement Arrow benefits heavily from chance and +%damage.īefore the Chance Cra reaches level 26, they do not have a reliable Chance attack spell, and before they reach level 13, they have no Chance attacks at all. +damage, by contrast, is a flat addition to any attack (applied before the target's resistances), making it useful to boost the damage on spells with a low base damage, but comparitively less useful to boost the damage on high-base-damage spells. One point in chance provides the same benefit to damage that one point in %damage does - this should be considered in any decisions on gear (+%damage will not boost prospecting, but will also boost attacks of other elements). Secondarily, gear that provides Wisdom, Range, Crits, and Vitality is important. Apart from that, Chance Cras will rely heavily on their gear to provide the Chance stats that they do not get from spending characteristic points. The chance cra has only one piece of gear that's of universal interest - at level 130, the Targ Belt (a class set piece) removes the linear constraint on Slow Down Arrow. These options are most useful when the Cra is then going to focus on a different foe - these will otherwise often block LOS and limit the Cra's ability to damage or disable their target. The Cra will usually push a Chaferfu away right after summoning it to ensure it does its job - learning how Chaferfus act in combat will be a priority. Some of these attacks will be worth levelling for their increased range (or effects), although Chance-based attacks will usually remain the Chance Cra's primary focus.Ĭawwots and Chaferfus are a high priority for some Chance Cras, as they have no other reasonable options for summons to distract the foe. Regardless of element, the Cra will find themself using a number of off-stat attacks. Additionally, Cras will usually wish to manipulate their foes, doing some combination of keeping them at a distance and reducing their ability to attack (particularly reducing their AP/MP/Range). For pure damage, the Chance Cra should generally stick to attacks in their element, but for low-damage spells, +damage affects the damage more than stats. While the spells listed above are all tactically useful, not all of them are worth levelling. Low damage, inexpensive attack that steals 1 MPīuff (self or friendly) that increases %damageĪttack buff, best mixed with strong attacksĮxpensive and powerful linear+area attack that also drains AP.īuff (self or friendly) that increases +damageĪttack buff, best mixed with multiple attacksĬras have a number of useful spells in all their elements. Repeat-boost, cooldown, high minimum and maximum rangeĪrea HP Steal attack, range reduction, cooldownīuff (self or friendly) that dramatically increases Critical hit rate, Heavy damage, target cannot use movement spells, Inexpensive area buff that increases range of self/alliesīuff strength increases. Low damage attack that reduces AP of target Summons a Chaferfu, an unreliable Skeleton summon that will attack friend or foe alike More HP for Cawwot, reduced AP cost, increased range Some Chance Cras put all their points into this, to increase the likelihood of enemy AP/MP loss from many of their spells. Strength: Adds some damage to Lashing Arrow, which is commonly used to keep foes at a distance.Intelligence: Useful to power Explosive Arrow (an off-stat area attack, occasionally useful).Putting points in it gives poor returns, best done with Cras that will make heavy use of few, large attacks. Cras also rely on retreat arrow to keep their foes at a distance. Agility: Can be useful to avoid being dodge locked. They do have reasonably good attacks, and with proper care can be very effective in PVP. Like most Cras, they will spend a significant number of spell points on off-stat spells to keep their enemies at a distance - for full effectiveness, they may scroll other characteristics and farm Diamonds for extra spell points. The Chance Cra is a difficult build - while it has a variety of useful spells, the poor soft caps Cras have in Chance limits them to relying primarily on gear and scrolls for damage.
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